Translucent Image - Fast UI Background Blur

Translucent Image – Fast UI Background Blur

Translucent Image is the high performance, battle tested solution for beautiful blurred background UI, like those found in iOS/macOS/Windows 10+ design.

Unlike many other background blurring solutions, Translucent Image employs an extremely efficient algorithm, so your user can enjoy higher framerates and longer battery life. Not only that, it can produce a deliciously smooth effect when you tune the blur up high, unlike many others that would degrade to ugly blocky artifacts.

✨ Features by GIFs

 WebGL and Android Demo

 Manual & Documentation

   Frequently Asked Questions

» Features Highlight «

– Fastest blur effect on the Asset Store.

– High-quality, smooth blur effect that remains fast even if you blur the whole screen to a single color.

– Simple single number control that ensure optimal performance/quality trade-off without low level knowledge.

– Fully customizable, not only blurriness, but also includes many more effects to make your UI even more delightful to use.

– Advanced, customizable blending ensures sufficient contrast on any background, without washing out background colors.

– Optional procedural UI features with Paraform

More features

– Support normal UI features you expect, like Sliced sprite, Masking, Canvas Group,…

– Support Single Pass Instanced Stereo Rendering

– Maintain similar looks across different resolutions.

– Fully documented, source code included.

– Continuous free updates with new features, and always supporting the latest non-preview Unity release since 2017.

Performance

Translucent Image achieves exceptional performance through a holistic optimization strategy:

– Combine advanced fast blur algorithm with an automatic optimizer that selects the optimal blurring configuration from a single blur strength number. Ensure efficient settings without low-level knowledge.

– Share the same blur texture across many different Images. Or not if you need different blur strengths – just add more Sources.

– Blur only the area of the screen you need, selected automatically by a threaded culling job that stays fast even with many dynamic UIs

– Low-level hook into URP to avoid additional screen copy (Opaque Texture), and allow blurring post-processing effects.

Compatibilities

– Support VR in Single Pass Instanced/Multiview Stereo Rendering mode

– Support the Built-in Render Pipeline

– Support the Universal Render Pipeline in Unity 2021.3+

– URP with the Universal Renderer is fully supported.

– URP with the 2D Renderer is supported in Unity versions that don’t have this bug .

– Does not support High Definition Render Pipeline

– Does not support VisionOS

Disclaimer

– Blurring other UIs requires specific setup .

– Usage with world space UI requires specific setup .

– While the asset is much faster than others, blurring can still be demanding on very weak devices, more here .

Have more questions? Feel free to contact me anytime!

 You’ll also get 20% off True Shadow with this purchase!